Chrono Rift
A turn-based anime crossover RPG for Roblox with AV turn flow, QTE, block/parry/dodge, gacha progression, and party-based combat design.
Hiera Studiogeneral game studio
No public project yet
Projects will appear here once Hiera Studio has public work for this track.
A turn-based anime crossover RPG for Roblox with AV turn flow, QTE, block/parry/dodge, gacha progression, and party-based combat design.
A handmade pixel-art anniversary game with room investigation, maze forest, platforming, boss fight, and a celebratory ending.
A Godot gameplay prototype focused on turn-based combat reactions, parry timing, and dodge-style defensive flow.
A Godot project with a simple crossing-road gameplay idea, useful as a small prototype and iteration exercise.
An Unreal project path for dungeon-based adventure structure, exploration, and higher-presentation game direction.
An Unreal-based monster/world project used as part of Hiera Studio's larger engine exploration track.
A C++ / SFML game project showing classic gameplay implementation and foundational game programming practice.
A C++ project exploring small tactical game logic and classic board-game style interaction.
A C++ word-guessing game project, useful as a compact proof of programming fundamentals and interaction flow.
A C++ project with stronger narrative direction, connecting programming practice with story-driven game identity.
A C# parallel computing project, useful as a technical support piece for simulation, systems thinking, and programming depth.
An original fantasy world with continents, power systems, ranks, history, and future adaptation potential as a long-term creative property.
Certificate
Learning proof for C++ fundamentals, supporting Hiera Studio's lower-level programming and native game-development foundation.
Certificate
Learning proof for JavaScript, useful for interactive tooling, game-related web pages, and browser-based systems.
game work across multiple directions
| Track | Current Position | Meaning for the studio |
|---|---|---|
| Games across engines | Roblox, Godot, Unreal, C++/SFML, and future Unity work. | Hiera Studio is not locked to one platform; it can grow across multiple game-development pipelines. |
| Roblox / Unity / Godot | These are the strongest and most important engine paths for practical production. | Best target area for current and near-future game development. |
| Unreal | Used for higher-presentation projects and cinematic game exploration. | Useful for broader studio ambition and future visual scale. |
| Story IP | Original narrative universes and world systems already exist. | Builds long-term studio identity beyond engine-specific projects. |
| Certificates | C++ and JavaScript learning proof are included as support. | Adds credibility under the project layer without distracting from the game focus. |
Inquiry line
Hiera Studio can discuss game concepts, prototypes, collaborations, and creative direction.